Create a 3d Model of an object using Blender.

In this project you will create seamless images and a 3D object. You will then apply at least one of the textures you creates to your 3D object. You may use the privative meshes and scenes you created in the previous assignment, If they are of sufficient complexity. If you are unsure as to the suitability of your primitives’ for this assignment, ask your instructor before you begin. Primitives’ that exists in their original native shapes (unmodified) will not be accepted. The Project ; Submission instructions: Include all files in Project 3 as a ZIP file then submit through Project 3 Dropbox.. The files should include: Name your file using the course file naming conventions (-20% if not used) Note: By default, Blender does not save images as part of the .blend file (this applies to background images or textures used as part of the scene). To make those images part of the file they have to be packed.

You can pack all external files into the .blend file by going to File -> External Data -> Pack all into .blend.

After doing this you have to re-save the file. Project 3: create 3 seamless textures and 1 3D model or scene. Take a photo (or several photos since you will need to produce 3 seamless textures) that can be used in a texture and then make it seamless Create 3 Seamless Textures in either Photoshop or Gimp. A good seamless texture has a minimal demarcation as to where the texture bitmap ends and the next one begins. Using Blender, produce a 3D model of an object or a scene. Your 3d Model must be of an object or scene not just a geometric (primative) shape such as a sphere or cube. An acceptable object model could include table, chairs, furniture, vehicles, etc. Apply your textures to your 3D model(s). You may need to produce other rasterized graphic textures that are one time uses for your object. For example, if you were to produce a Coke can, the Coca-Cola logo would not be a seamless graphic but may be placed over top a seamless texture of red brushed aluminum wrapped around the model. Produce 3 seamless textures (using Photoshop or Gimp) (30 points)
You may need more than 1 seamless texture for your model. You will need to create your own textures rather than use the samples provided in Photoshop/Gimp or found online. You may need more than 1 seamless texture for your model. You will need to create your own textures rather than use the samples provided in Photoshop/Gimp or found online. Produce 1 3D model of an object (40 points)
Your 3d Model must be of an object not just a geometric shape such as a sphere or cube. An acceptable object model could cars, scenes, boats or other vehicles, etc. Your 3d Model must be of an object not just a geometric shape such as a sphere or cube. An acceptable object model could cars, scenes, boats or other vehicles, etc. Apply at least one texture to your 3D object
Note: You may need to produce other rasterized graphic textures that are one time uses for your object. For example, if you were to produce a Coke can, the Coca-Cola logo would not be a seamless graphic but may be placed over top a seamless texture of red brushed aluminum wrapped around the model. Note: You may need to produce other rasterized graphic textures that are one time uses for your object. For example, if you were to produce a Coke can, the Coca-Cola logo would not be a seamless graphic but may be placed over top a seamless texture of red brushed aluminum wrapped around the model. You must include your name(s) in the model (10 points); Create a Word file to include steps used in creating the model (10 points). Upload the files to Canvas .blend file (missing .blend file will lose 60 points for this project); texture jpegs composited finished 3D object with textures as a jpeg. The Word file with log
include all group member names within the document and images include all group member names within the document and images Project 3: create 3 seamless textures and 1 3D model or scene.
Take a photo (or several photos since you will need to produce 3 seamless textures) that can be used in a texture and then make it seamless
Create 3 Seamless Textures in either Photoshop or Gimp. A good seamless texture has a minimal demarcation as to where the texture bitmap ends and the next one begins.
Using Blender, produce a 3D model of an object or a scene. Your 3d Model must be of an object or scene not just a geometric (primative) shape such as a sphere or cube. An acceptable object model could include table, chairs, furniture, vehicles, etc.
Apply your textures to your 3D model(s). You may need to produce other rasterized graphic textures that are one time uses for your object. For example, if you were to produce a Coke can, the Coca-Cola logo would not be a seamless graphic but may be placed over top a seamless texture of red brushed aluminum wrapped around the model.

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